
It looks quite nice, aside from a few poorly upscaled assets. Given the severity of some of the bugs, it’s hard to call this port a winner. Just swipe to the next screen, a gesture that’s not mentioned or otherwise required. There’s no node to move to on screen, and you might just think that you’ve gotten yourself stuck somehow. Then there are the moments, the first of which is less than ten minutes into the game, when you’re given nowhere to tap. You have to tap at your feet to trigger conversations or battles, and if you tap ahead of your character on a path rather than tapping the next node, they’ll often wander backwards.

In story mode, getting around can be a glorious pain in the ass. iCloud syncing issues are rampant, and save corruption has been widely reported.

There are a few other big problems with the port. This is all much harder to achieve when every tremor of your fingertip causes something unexpected to happen, be it picking up the wrong unit from the wrong row or dragging when you mean to delete. Do so by destroying a unit and you earn an extra turn, potentially turning your three initial moves per round into a ludicrous chain. Line up a row and they’ll turn into a wall. Line up a column of three matching units and they’ll prepare to attack. Eight columns of units on your side line up against eight columns on the other side, and in moving and removing them you can create combos of attacks. You see, the thing that makes Clash of Heroes great is its combat. In fact, it probably ought to be – the iPhone version would benefit from a complete overhaul. The iPad, even the Mini, fares so much better it may as well be a different game. You can zoom in on the action, which helps, but then you can’t see the enemy team. This is a game that’s likely to make most people feel uncomfortably fat fingered.

Asynchronous multiplayer is a wonderful addition, but it comes at a cost.Ĭlash of Heroes takes a touch too much squinting on the small screen, but I could live with that if it weren’t for the frustrating controls.

It’s more than worth playing, be it on PSN or XBLA, on Nintendo DS, or on Steam. I’ve picked it up on three different platforms so far, and through them all there’s been one constant: it offers an excellent blend of strategy, puzzles and roleplaying. Might and Magic: Clash of Heroes ($4.99) is one of those games I just can’t get enough of.
